Photo Baner Swamp Stage.png

Swamp Level

Level Design by Rafael Nogueira


“Get Back in your Spaceship”

Project Details

  • Level name: Swamp Level
  • Engine: Unity
  • Assets and code source: 3D Game Kit
  • Blockout Tool: ProBulder Tool


The Swamp Level consists of a hub of three paths isolated by an acid swamp; only one path is available initially.

When the player reaches the portal, the character returns to the center, and another path becomes available.

Since it makes the level linear, the player always knows where he needs to go,

The goal of the level is clear from the beginning having the spaceship visually available most of the time but unreachable.

The player reaches the spaceship by navigating through the hub and completing challenges in two first areas, and beating the boss challenge.

My main objective in creating this project is to define my own rules for future projects, situations like what kind of switches will be used to activate moving platforms or the number limit of switches to open doors that need to be established to create levels, especially using code provided as the 3D Game Kit from Unity.  

*Because I am aiming to set the level design standards for the game kit, the enemies have been kept at the most fundamental level of difficulty.*Since the goal of this level is to establish level design rules for the game kit; all enemies are at the most basic level of difficulty.

The Giants' Arena

Once the players take the left path, they will encounter a few moving platforms that will take them to the first area, the Giants' Arena. 

The player will be attacked by giants giving them some combat knowledge. 

The player must defeat all three giants to gain access where the portal takes the player back to the center of the hub. 

After they return to the hub, the right path becomes available.


The Switch Room

Pressure Pads - Only utilized to activate moving platforms.

Cristal Statues - Only utilized to activate a door that requires only one switch.

Cristal Totens - Only utilized to activate a door that requires more than one switch.



Most of the game kit is based on interactable switches, but they all look the same, and it was not clear what activates what when available in the same area. 
Solving this issue, I customized the Cristal Totens offered in the game kit with the statues available as one of the level assets and established some rules to be followed If the same area has more than one switch.
Once the right path is available, the play must navigate through a few more moving platforms to reach the second area, at the entrance, a Totem Switch introduces the theme of the area.  Here, the player will find a few weak enemies called Spitters and the main goal is to find two Cristal Totens to unlock the main door to the boss area.  These two switches are reachable only after accessing the Pressure Pads necessary to activate the moving platforms.  

After unlocking the final path, the player will enter the final area to battle the final three Giants.

The idea behind these final Giants is to be a family of Giants, but it will require more customization or some kind of dialog to make it more explicit.

Once the player defeats the final boss, the player returns to the centes of the hub and the last path becomes available, finally be able to reach the spaceship.


The Final Battle

After defeating the three bosses, the player can return to the Spaceship and complete the level or explore more and open the secret room finding the three Cristal totems hidden in the level.